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Course Descriptions

LCE 111 English for Multimedia and Graphic Arts Ι

Course Purpose and Objectives:
 LCE 111 is a three-hour per week, 4-ECTS credit (European Credits Transfer and Accumulation System) required degree level course that concentrates on the learning of English for Academic Purposes (EAP). LCE 111 is particularly designed to support students’ studies by developing their English language to an academic level, equivalent to the Common European Framework of Reference (CEFR) for languages level B1-B2. This course, based on the blended learning approach, aims to familiarize students with authentic reading material related to academic topics and specific topics related to their field of study (Multimedia and Graphic Arts). This material is used to acquaint students with note-taking when listening to a lecture or a talk, as well as summary and writing styles, such as describing a painting and comparing and contrasting computer animation. It also aims at developing students’ listening and speaking skills by taking an active part in tasks such as conversations and oral presentations, based on real life situations in the Multimedia and Graphic Arts situations. Furthermore, the teaching methodology used focuses on the development of students’ academic and digital literacy skills.

Learning Outcomes:

Upon successful completion of the course, students should be able to:

Participate in different forms of communication at CEFR A2-B1 level  (production and understanding of spoken language) that reflect to authentic situations of students’ social and student life, in situations related to their future careers (workplace, tasks, short biography of artists), and participation in scenarios and roles.

Understand written English texts about the graphic arts and multimedia

Have developed adequate individual, academic research skills to fulfill their respective obligations in the Graphic Arts and Multimedia curriculum.

Have developed 21st century skills such as communication and information and technology (ICT) skills, collaboration, creativity, innovation, critical thinking, intercultural awareness, and skills aimed at independent, autonomous and lifelong learning.

LCE 112 English for Multimedia and Graphic Arts ΙΙ

Course Purpose and Objectives:

LCE 112 is a three-hour per week, 3-credit, required degree level course that concentrates on the learning of English for Specific Academic Purposes.  LCE112 is particularly designed to meet the needs of university students studying in the field of Multimedia and Graphic Arts.  This course intends to familiarise the students with relevant reading material.  This material will be used to acquaint the students with writing styles, such as process analysis, comparison and contrast, advantages and disadvantages, and analysis and evaluation of posters, leaflets, websites, etc. Furthermore, learners are expected to develop their listening comprehension and speaking fluency by taking an active part in discussion, giving oral presentations, defending their opinion etc. They are expected to develop sufficient range of language, phonological control and sociolinguistic awareness to be able to express themselves with a degree of clarity, fluency and spontaneity.

Learning Outcomes:

Upon successful completion of the course, students should be able to:

Participate in discussions of general topics and specific to their discipline (Multimedia and Graphic Arts) for purposes.

Prepare and deliver oral presentations on subjects related to their field of study, such as effective use of design elements and principles, brochure evaluation, posters, websites, etc.

Write and present evaluations/critiques (poster, booklet, website, book, etc.).

Report comparison and contrast, advantages and disadvantages and description of a process.

Create a bibliography based on the American Psychological Association's (APA) reference style and be able to correctly reference and cite the sources used to their work.

Use the library to find material about their field of study.

Use technology tools (Moodle, online library search, internet search, online dictionaries) to do various language-related activities.

Use dictionaries (online and printed) and learn new vocabulary on the topics studied.

Prerequisites:  LCE 111 English for Multimedia and Graphic Arts Ι

MGA 100 Drawing, Color and Composition

Course purpose and objectives

Familiarize students with various materials and understand the fundamental components of composition, while developing the skills for their effective application, both technically and conceptually.

Learning outcomes

Upon successful completion of the course, the student should be able to:

Associate the pictorial space to a composition.

Discuss a composition in terms of its basic components and interpret it conceptually.

Analyze a composition in various ways.

Use different materials to create a composition.

 Apply principles of visual perception in compositions.

MGA 101 Principles of Two-Dimensional Design

Course purpose and objectives

The aim of the course is to introduce to the students the basic methods of two-dimensional design through the process and manipulation of the fundamental materials of graphic design. The course examines and analyses the basic elements and principles of two-dimensional design such as: geometric & typographic elements, tone, form, the inter-relationship of space-figure, unity, emphasis point, scale / ratio, rhythm and balance. Students have the opportunity to experiment with the combination, synthesis and deconstruction of graphic elements through practical projects. It introduces graphic communication as well as it investigates the ways in which meaning is produced and is influenced by the inter-relationship between type & image. It also seeks to familiarize students with visual research, conceptual perception and aesthetics.

Learning outcomes

Upon completion of the course, the student must be able to:

Know  the basic elements and methods of two-dimensional design (within the context of graphic arts) such as: geometric & typographic elements, tone, form, the inter-relationship of space-figure, unity, emphasis point, scale / ratio, rhythm and balance.

Define the inter-relationship between type & image

Use traditional graphic design materials and tools

To practice the composition and de-construction of graphic elements

MGA 102 History and Principles of Typography

Course purpose and objectives

This subject provides the foundations for understanding and appropriately using modern typography in the context of a wide number of applications in visual communication. The knowledge and skills learners will acquire (both theoretical and practical) of the historical evolution of modern typography and the principles that govern its use will help learners to further develop their knowledge of typography and expand it to other design related outputs during their studies. In brief, this subject covers the emergence and development of written language, the invention of printing and the development of Greek and Latin writing, basic font types and their historical evolution, typographic principles and anatomy of letterforms, and the work of pioneer printers and typographers. The learners will experiment with typography, use it to produce and design functional outputs, and they will deal with issues of creativity, readability and legibility. The main tools learners will use will be digital (software and hardware). The teaching methods include lectures, practical work, case studies, visual research, individual work and oral presentations. All learners will develop a final digital portfolio, they will have access to a laboratory with computers, they will be given weekly notes and they will join a dedicated Facebook group with past students of this subject. In addition, the university library has several books and magazines on typography.

Learning outcomes

Upon completing this 13-week subject it is expected that the learners will be able to:

1.      describe the significant historical events associated with the evolution of typography, including the evolution of Greek letterforms (demonstration of understanding through written summation and use of examples in digital portfolio);

2.      recognise and use the basic principles of good typography
(demonstration of competencies through practical exercises and use of examples incorporated in digital portfolio);

3.      use digital tools (software) to apply appropriate typographic principles (demonstration of skills through practical exercises and use of examples incorporated in digital portfolio); and

4.      design typographic outputs that combine typographic principles and demonstrate creativity (demonstration of competencies through typographic applications and use of examples incorporated in digital portfolio).

MGA 105 Introduction to Graphic Design

Course Purpose and Objectives

This course introduces students to the basic design principles, processes, and tools of graphic design. It includes an overview of the fundamental design elements such as shape, space, composition, color, typography, photography, layout, and a basic understanding of various media that can be applied. The design process involves researching and developing visual concepts, creating a sketchbook, experimenting, and presenting final projects. Upon completing this course, students will have a collection of design proposals (in the form of a sketchbook) and ideas that demonstrate the design principles, laying the foundation for their further development in the study program.

Learning Outcomes

Upon completing this subject, it is expected that students will be able to:

1.      Locate and distinguish the basic graphic design principles

2.      Illustrate a series of design solutions/ideas to solve visual communication problems

3.      Reproduce the basic graphic design applications

4.      Express personal design solutions through experimentation

MGA 110 Introduction to Multimedia

Course purpose and objectives

The main objective of the course is the understanding of basic concepts and principles of multimedia and the high level familiarization of students with softwares used for the development of multimedia applications.

The course covers the multimedia elements (text, image, sound, video, animation) and they are applied both as content and as transformed content.

The course includes the practical exercise of students with software and the students can apply in practice the concepts and techniques that they learn through course’s theory

Moreover, the course aims to provide the knowledge to students to understand the wide range of the applications that multimedia can cover, and also to learn about the current and new trends in this field.

Learning outcomes

Upon the completion of the course, students are expected to:
  

Mention basic elements and principles of multimedia

Define multimedia application types

Describe multimedia applications

Discuss social aspects of multimedia

Use software to create basic multimedia content

Apply multimedia elements in proper way to create presentations

MGA 112 Photography I

Course purpose and objectives

This course aims at providing students with an understanding of the basic functions of the photographic camera. Students are expected to learn about the basic settings of the camera (such as aperture, speed, ISO settings etc.) and basic photographic techniques (about tone, texture, lighting etc.). Additionally, students are introduced to the darkroom and black and white print techniques, as well as the work of important representatives of photography. The course explores photography as both an art form and a means of communication. The history and interaction of photography with the graphic arts, as well as its broader social implications, are also examined. The theoretical topics analyzed are reinforced with practical exercises. Students are expected to become familiar with the work of significant representatives of photographic art and to develop the creative/expressive aspect of photography.

Learning outcomes

Upon successful completion of the course, the student must be able to:

Upon successful completion of the course, the student must be able to:

1. Employ advanced photography techniques.

2. Review the works of significant representatives of photographic art.

3. Identify photography as a means of communication.

4. Operate the darkroom and studio lighting.

5. Practice the basic principles of photo composition, color, and photographic contrast, as well as the fundamental themes of photography.

MGA 120 Theory and Methodology of Design

Course Objective(s)

Define the importance of design and its scope.

Design process application and practise.

 

Emphasize the importance of revising and revisiting initial ideas in terms of solving design problems and producing the final outcome

Emphasize the importance of identifying and defining design problems in the creative process.

 State the importance of experimentation while and staying within    deadlines.

Learning Outcomes

After the completion of the course the student is expected to be able to:

Recognises design applications.

Applies design process steps through design problem identification.

Knows that for successful design one must review and re-define numerous ideas until the production of the final result.

Recognises the importance of clearly defining design problems.

Knows the importance of keeping up with deadlines.

MGA 132 History of Design

Course Objective(s)

Introduce students to the importance of knowing the history of design.

The association of modern lifestyle through the evolution of design.

To emphasize the importance of design knowledge for modern creators.

To create the basis for the interpretation of today’s designs and forms.

To create visual vocabulary.

Learning Outcomes

After the completion of the course the student is expected to be able to:

Name the movements that contributed to shaping design as we know it today.

Knows the importance of design in the evolution of man and the formation of societies as we know them today.

Recognizes the role he/she will be called to play in their design career.

Is able to determine the importance of possessing knowledge on the history of design.

Begins to interpret today’s material world through knowledge of design evolution.

Define and adopt his/her own visual vocabulary.

MGA 133 History and Theory of Art

Course purpose and objectives

This course is an introduction to the History of Art. Its purpose is to provide students with knowledge about the history and evolution of art over time, and through this, to understand how artistic creation is shaped by the social, economic, political, and broader cultural conditions of each era. Additionally, students will be introduced to the multitude of techniques and styles used by artists throughout different periods.

The ultimate goal is to cultivate the student's ability to analytically approach works of art, form opinions, and engage as active viewers. This will help and inspire students with influences and ideas that they can creatively incorporate into their own work.

The course approaches the history of art chronologically. After a brief introduction covering the period from prehistory to the end of the Middle Ages (including the archaic, classical periods, and the Middle Ages), it reaches the Quattrocento, the 15th century, marking the beginning of the Renaissance. This era is one of the most significant milestones in the history of artistic creation (and culture in general) in the Western world. The course then focuses on successive epochs in art history, leading to the innovative approaches of the 19th century, which gave rise to the Modernism of the 20th century.

Learning outcomes

Upon completion of the course, students are expected to:

Locate and Describe Major Artistic Movements: Recognize and identify the most significant artistic movements from the 14th to the 20th centuries, distinguishing the iconography, style, and characteristics of artworks.

Explain the Relationship Between Art, Culture, and Society: Explain how art interacts with and reflects cultural and societal contexts.

Critically Examine Artworks: Critically assess artworks using appropriate terminology and categorizations.

Discuss the Relationship Between Art and Graphic Arts: Critically discuss the relationship between art and graphic arts, identifying similarities and differences, and understanding the importance of visual language as a source of inspiration for their own practice.

Review Artworks from Different Historical Periods: Critically compare various artworks from different historical periods.

Distinguish the Influence of Social, Political, and Economic Factors: Assess how social, political, and economic factors influence artistic production across different historical periods.

MGA 140 Informatics

Course purpose and objectives

The course aims to provide students with basic understanding of computer science concepts. The objective of the course is to introduce the students to the basic concepts related to the operation of the devices, the capabilities and limitations of computing equipment, and the operation of the system software. Specifically, the course will cover the following topics: digital data storage and representation, computer structure and operation, system software operation, introduction to computer programming using flow charts and pseudocode, operating systems, computer networks, information systems, and innovative computer applications related to multimedia and graphic arts.

The main objectives of the course are to present:

The basic concepts of computer science.

The operation of computer modules.

Basic computer programming principles.

Modern information technology and applications, with emphasis on multimedia applications and design related applications. 

Learning outcomes

Upon completion of the course, the students are expected to:

1.      Know and identify the parts that a computer consists of.

2.      Know how that information is represented/stored on a computer and to be capable to convert basic types of information from natural language to machine language and vice versa.

3.      Know the capabilities and limitations of computer hardware.

4.      Know how to develop and design basic algorithmic solutions and computer programs for computational problems.

5.      Familiarize with modern IT technology and applications in Multimedia and Graphics. 

MGA 200 Fundamentals of 3D Design

Course Objective(s)

The course contributes to the understanding of three-dimensional space, depth, light, materials and textures. Different types of expression of design and art are discussed in terms of the role of the object, and special emphasis is placed on the conceptual representation of one’s views through sculpture, installations or other creations.

The course aims to:

Show students the basic techniques for making three-dimensional objects, which they may use in their graphic design work.

Give them the opportunity to get to know materials and acknowledge the importance of experimenting with hand tools.

Help students reconstruct/represent the third dimension as well as texture, so that they can complete assignments relevant to their field more easily.

Remind the importance of the experience of the tangible world.

Encourage them to redefine materials and objects.

Learning Outcomes

After the completion of the course the student is expected to be able to:

Apply basic techniques to make three-dimensional objects.

Uses tools and makes associations between materials to reach the desired result.

Recognises the importance of experimenting with new materials.

Employs materials, objects and forms to support the work that is done on screen.

Classifies art disciplines and techniques, while recognizing that these two  can work complimentary to one-another.

MGA 201 Applications of Typographical Design I

Course purpose and objectives

This course’s purpose is to:

 Present to students the methods of perception, research, organization and critical thinking for the production of ideas and solutions for typographical issues.

To elaborate to students the basic principles of hierarchy of information, composition and design, exploring contemporary typography in relation to design grids and images.

To show the students the role of software design programs (e.g. ILLUSTRATOR, INDESIGN) in graphic design.

To familiarize students with the practical, time, environmental and technical constraints for suggesting solutions about design problems.

To cultivate to the students teamwork, self-criticism and the ability to present final graphic design proposals with arguments and clarity to the public.

Learning outcomes

Upon successful completion of the course, the student is expected to be able to:

Distinguish conceptual solutions and discuss problems of contemporary typographic design.

Express, through typography and image, the principles of hierarchy of information, composition and design to graphic design.

Use the appropriate tools, whether digital or not, using the basic design principles.

Associate the practical, time, environmental and basic technical limitations of the solutions proposed in design problems.

Demonstrate individually or in group, final graphic design with clarity and argumentation to the public.

MGA 202 Introduction to Semiotics and Visual Communication

Course Purpose and Objectives

The current course aims to introduce students to the basic principles of visual Semiotics in the context of graphic design and visual communication. It demonstrates how meaning is constructed not only in respect of the image, but also text (linguistic), and typography for the communication of messages. By identifying various techniques of placing specific semiotic theories into actual graphic design practice, it examines issues of aesthetics, creativity, visual metaphor, originality and hierarchy of information in applied graphic design examples. Additionally it outlines the importance of sustainable thinking, deadline and presentation of personal work to a wider audience.

Learning Outcomes

After completion of the course students are expected to be able to:

1.      Identify the basic Semiotic principles on how meaning is constructed in images independently and in combination with text-typography.

2.      Determine design compositions of originality, visual hierarchy, creativity, visual metaphor and appropriate aesthetics

3.      Locate and select the appropriate tools for design and implementation of their ideas in given design problems

4.      Estimate the time, sustainable and environmental parameters of the design solutions they propose.

5.      Present and support their work with arguments individually or in teams in front of a wide audience.

MGA 203 Visual Communication

Course Purpose and Objectives

This course aims to introduce students into the field of visual communication and its role to the contemporary society. To show through international and local examples how visual messages are conveyed. At the same time it focuses on the issue of corporate identity. It focuses on graphic design as a communication tool and the role of the designer as a problem solver. It examines the structure and its basic principles and the study of design management cases in real applications of two-dimensional and digital, with the ultimate goal of implementing brand and logo identity communication.

Learning Outcomes

Upon successful completion of the course, the student is expected to know:

a.      To recognize visual communication and its role as a communication language in the contemporary era, its basic functions and the relationship between image and text.

b.      Distinguish the importance of the symbol and explore the form in relation to the content.

c.       To illustrate and implement logos, symbols and pictograms through the theoretical and practical knowledge of the basic aspects of visual identity and visual encoding of messages in order to convey the required messages.

d.      Associate visual imagery and present design applications that require a complete approach to visual identity, structure, philosophy and image.

e.      Employ skills in design methods and techniques for the implementation of final printed and digital applications.

MGA 204 Applications of Typographical Design II

Course Purpose and Objectives

The course aims to identify and develop the design and expressive capabilities of students in solving complex design problems with the use of Typography and appropriate conventional, as well as contemporary digital design tools. It investigates the importance of Typography in respect of letterforms, grid, visual hierarchy, basic principles of design and the medium used (print-screen). In addition, it explores through experimentation, alternative typographic forms of expression and graphic communication. The course also looks at the contemporary history of Typography after Modernism and aims to implement knowledge and theory through print or digital based assignments. In so doing, it outlines the importance of team-work, aesthetics, sustainable thinking, deadlines and presentation of work to a wider audience..

Learning Outcomes

Upon completion of the course, the student must be able to:

1.      Estimate the time, sustainable and environmental parameters of the design solutions they propose as well as present and support their work with arguments in front of a wide audience.

2.      Identify the historic and letterform characteristics of Typography after Modernism and to experiment based on those evidence.

3.      Apply historic and theoretical Typographic knowledge in complex design problems using letterforms and images.

4.      Makes use of letters, graphics, patterns, textures and symbols as a powerful tool for communicating messages by experiencing space and context as one of the main factors in visual communication.

5.      Experiment and explore alternative design processes by combining various design media including contemporary design software

MGA 205 Digital Design for Multimedia

 

is conducted alongside module MGA240, its purpose is to combine the human-centered design principles, together with the user-experience (UX) and (Graphical user Interface - GUI) design strategies and methods throughout a multimedia project’s lifecycle. At the same time, it focuses on basic principles, methods and techniques of visual communication design, as the key components in UI prototype creation.

The objectives of the module are:

• To inform about the theory, basic concepts, methodology, and techniques which effectively support user experience design during the development of multimedia applications.

• To explain the importance of knowledge of prototype structure and creation as a means of communication and collaboration among members of a design team as well as between the team and third parties for the successful development of multimedia applications.

• To adopt basic design principles, methods, and techniques regarding the information architecture and its sub-components like text/typography, image, graphics, color, etc.

• To identify various communication techniques for the thematic area, the presentation, aesthetics, and functionality of digital applications through prototyping.

• To study modern tools and techniques for creating sitemaps/flows, graphics, static and interactive prototypes/applications.

MGA 206 Digital Design for Graphic Arts

Course Purpose and Objectives

Firstly the course is an introduction to Computer Art and aims to familiarize students with the basic functions of graphic design software and in general production tools within the context graphic design.

The course framework is based on three main sections: technical training, empirical practical expertise (line art, publishing design, photo editing) and pre-production.

At the same time, the course examines the interaction between graphic communication with new media, in terms of creativity, aesthetics and innovative design for screen and print.

Learning Outcomes

Upon completion of the course, the student must be able to:

• Know the basic functions of graphic design software, intended for line art, publishing design, photo editing

• Solves design problems through modern graphic tools

• Prepare specific graphic work for production using the relevant software (pre-production)

• Knows the basics of user experience design as a key component in creating graphic / multimedia applications intended for UI / UX)

MGA 211 Animation I

Course purpose and objectives

Introduction and Familiarization: Introduce and familiarize students with the basic principles and concepts of animation and its applications in cinema and other arts.

Historical, Theoretical, and Practical Approach: Acquaint students with the historical, theoretical, and practical aspects of animation.

Understanding Animation Processes: Ensure students understand the processes of design, use of media, and the application of animation principles and techniques.

Developing Personal Approach: Develop a personal approach in applying processes to create animated films.

By the end of the course, students will have completed all the preparation stages for a short animation film and part of its production. The remaining production and post-production work will be completed in the subsequent course (MGA 213).

Learning outcomes

Upon successful completion of the course, students should be able to:

Name the basic principles of animation, its techniques, history, relationship with other arts, and its applications.

Compare the works of significant animation artists.

Correctly employ the production process of 2D animation, producing and implementing appropriate design solutions of high aesthetic quality for all stages of creating a 2D animated film.

Creatively apply basic principles and techniques of animation to create movement, behavior, rhythm, and the interaction of moving graphic elements to present action and emotions, narrate situations, and convey information.

MGA 212 Photography II

Course Purpose and Objectives

This course aims to develop students' knowledge of contemporary photography and their ability to discuss photographic practices. Through lectures and class critiques, the course examines photographic traditions, from the invention of photography to contemporary practices. In addition, through individual work, students attempt to develop their personal photographic "language" and learn how to implement their own photographic project. The emphasis is on photography both as an artistic expression and as a way of communication. The final result of this course is the creation of a series of photographs which are published in a demo photobook.

Learning Outcomes

Upon completion of the course, students are expected to be able to:

Get to know basic photographic techniques.

Recognize the historical role of photography, its relation to other arts and its applications.

Recognize the work of important contemporary photographers.

Recognize the importance of working consistently with a subject matter.

Employ their knowledge to develop a personal project in the form of a photobook.

MGA 213 Animation II

Course purpose and objectives

The course aims to achieve the following:

1.      Familiarize students with Stop Motion Animation techniques.

2.      Introduce the works of significant representatives of the art of Animation.

3.      Understand Animation as a means of representation and communication.

4.      Develop a personal expressive style and create a comprehensive, festival-quality individual Animation portfolio.

Upon completion of the course, students will have completed:

1.      A personal experimental short animation film using the technique (or combination of techniques) of their choice.

2.      A group short animation film using the technique (or combination of techniques) of their choice.

Learning outcomes

Upon successful completion of the course, students are expected to:

1.      Understand the historical and practical application of animation techniques in cinema and the digital age.

2.      Comprehend the production processes for Stop Motion animation techniques.

3.      Correctly apply photography practices and timing to create expressive movement and rhythm of objects and constructions in a physical space, for the presentation of action, emotions, and storytelling.

4.      Carefully examine the requirements of their films and develop original solutions through research and experimental processes.

5.      Design, direct, and construct animation scenes and films based on a script.

MGA 214 Audiovisual Production

Course purpose and objectives

The purpose of the course is to present an advanced theoretical and practical background in relation to audio and video. Featured sections: Digitization, storage, editing and broadcasting of audiovisual productions. The laboratory part includes familiarity with techniques covering the whole range of the techniques presented in the theoretical part of the course. The objectives of the course are: The understanding of basic audio and video principles, and familiarizing students with the use of software tools for creating and editing video with sound.

Learning outcomes

On completion of the course the students should be able to:
a) Cite the basic principles of audio and video
b) Identify the types of audiovisual productions
c) Describe audiovisual productions
d) Discuss the social dimensions of audiovisual productions
e) Use software tools to create audiovisual productions

MGA 215 2D Computer Games

Course purpose and objectives

The course is an introduction to the design and development of two-dimensional (2D) computer games. Students will familiarize themselves with the basic principles of designing a successful game, as well as with the steps to follow from the concept of a game until its delivery to end users / players. In addition, they become familiar of the theory and ways of using techniques integrated in the computer games. The course focuses on the practice of creating two-dimensional computer games as well as the familiarization of students with the basic functionality and applications of the popular Unity game engine.

Learning outcomes

Upon completion of the course, the students are expected to be able to:

1.      Describe and explain the steps needed to develop a game from its conception to its delivery to the end user.

2.      Use a game engine to develop two-dimensional computer games.

3.      To apply techniques for the development though programming of a 2D computer game.

4.      To design and develop various subcomponents of a 2D game and compose/integrate them into a holistic game.

MGA 230 Modern and Contemporary Art and Theory

Course purpose and objectives

The course examines art history (primarily in Europe and the United States) from the late 19th century and the beginnings of modernism up to the present day. The aim is to provide students with the necessary epistemological and methodological tools so that they can follow and understand the evolution of art, from early ("historical") modernisms to "high" modernism in the mid-20th century, and the transition to postmodernism and the contemporary period.

At the same time, aspiring to a critical and creative examination of art and its development within its sociopolitical and cultural context over the decades, the course adopts an intertextual, trans-historical approach and relies on rich visual material. Familiarity with relevant terminology applied in the analysis of artistic and cultural representation, visual literacy, as well as the cultivation of critical and independent thinking, are considered essential goals of the course.

Learning outcomes

Locate the chronological development of art history from the early 20th century to the present day and recognize the major milestones in this timeline.

Employ key concepts and terminologies in art theory and be able to apply them in discussions and analysis of works of art.

Examine and analyze works of art, as well as their own artistic practice.

Discuss and recognize important artists and movements.

Review and reference international literature in the field.

MGA 240 Human-centred Design

Course Objectives

Human Centered Design concerns the design, development and evaluation of design products for human use. It also deals with the investigation of all related phenomena around their usage. The module aims to sensitize students to the concept of product and system usability and thus, its content focuses on methodologies related to human-centered design. Emphasis is placed on methodologies for the analysis, design, and evaluation of interactive systems and other products. The theoretical part of the course is complemented by practical, individual, and group assignments related to the design of interactive products.

Learning Outcomes

Upon completion of the course, students are expected to:

1.      Identify the importance of good usability and the consequences of poor usability in interactive systems and designs.

2.      Understand and apply the Human-Centered Design philosophy in the creation of interactive systems and designs, focusing on the analysis, design, and evaluation.

3.      Discuss and apply a range of different techniques to support the design process.

4.      Apply methodologies for data collection from users using a variety of techniques.

5.      Adopt effective usability evaluation methods, involving both users and experts, based on different evaluation techniques.

MGA 241 Design and Computing

Course purpose and objectives

Introduction to computer programming with emphasis on programming techniques used in interactive visual computing. As part of the course prototyping techniques, scene design, variables, data types, the most important programming structures, such as assignment, selection, and repetition, are presented. Students are also familiarized with the definition and call of procedures. In the practical part of the course, students are exposed to programming techniques using interactive programming tools in design applications.

The main objectives of the course are to provide:

• An understanding of the basic concepts of prototyping and scene design for interactive visual applications.

• An understanding of the basic concepts of computer programming

• A familiarization with programming techniques in illustration and design applications.

• A familiarization with interactive visual programming tools in illustration and design applications.

Learning outcomes

Upon completion of the course, the students are expected to be able to:

1. Know how to design scenarios and scenes for 2D/3D interactive applications

2. Know the basic principles of computer programming

3. Apply basic programming principles for designing, developing and evaluating  interactive multimedia applications,

MGA 243 Programming for Multimedia

Course purpose and objectives

The aim of the course is to introduce and familiarize students with:

Programming for creative multimedia applications

Object-oriented programming techniques

Algorithms for generative systems

State-of-the-art technologies, programming platforms and protocols, often encountered in creative multimedia applications

Trends regarding multimedia design and contemporary media arts

Learning outcomes

Upon successful completion of the course, students are expected to:

have knowledge of techniques and algorithms related to the design and development of creative multimedia

reproduce programming code relevant to multimedia

reproduce object-oriented programming techniques and patterns

reproduce techniques regarding HCI

MGA 300 Graphics and Production

Course purpose and objectives

The course aims to explore and discuss the theory and procedures related to graphic design and printing reproduction, such as design specifications, preparation of the original artwork for print production, prepress, and finishing processes. It further aims to discuss and evaluate different printing methods, their technical processes, and characteristics. Additionally, the course examines and analyzes the use of materials related to modern printing technology in their historical, theoretical, aesthetic, and practical contexts. The course intends to underline the relationship between graphic design and print production through creative design projects. It also highlights topics related to the organization of the design and production process, such as printing materials, paper and ink, special techniques, budgeting, and practical and environmental restrictions.

Learning outcomes

Upon successful completion of the course, the student is expected to:

Summarize the basic principles of printing technology.

Compare different printing processes, their applications, and the advantages and disadvantages of each.

Propose appropriate finishing processes during the design phase by scheduling their sequence in the print production chain.

Appraise the practical, time, environmental, financial, and basic technical constraints on the proposed solutions to design problems, in relation to the brief and print production.

Create complete final artwork and designs ready for print production.

MGA 301 Illustration Applications

Course purpose and objectives

The objectives of the course are, a. to examine the different applications and the importance and role of illustrations in various aspects of graphic arts, b. to consider the role of illustration as an important factor in visual communication and as an effective means of expression in graphic design, for commercial and publishing assignments, c. to encourage concept formation and creative exploration in order to illustrate objects, ideas or situations through a variety of approaches and design experimentations, d. to combine materials and expressive methods, e. to emphasize on specific creative factors that are defined by genre, style, size, intended use and medium, the audience as well as possible printing and related constraints.

Learning outcomes

Upon successful completion of the course, the student is expected to:

Experiment with a variety of illustration techniques for effective visual communication.

Manage precise materials and tools, digital or not, based on design principles.

Produce complete illustrations of high quality, intended for print production.

Integrate illustration techniques of different styles in graphic design assignments.

MGA 302 Publishing Design

Course Purpose and Objectives

This course explores the historical evolution, the aim, the qualities and the uses of various publications but mostly focusing on magazine design. Reference is made to the socio-political, cultural and ecological contribution of magazines through the study and analysis of specific magazines. The course takes a closer look to the importance of publishing identity and its interaction with the stylistic trends, lifestyle, everyday life, habits and psychology of the target audience.

The visual content of mag design is analyzed based on the aesthetic comprehensiveness and overall functionality. Specialized skills are developed in the use and production of the graphic grid/systems, hierarchy of visual information and typography. Emphasis is also given on the design of graphic content by combining creatively various media such as photography, illustration and typography.

Learning Outcomes

Upon completion of the course, the student must be able to:

Formulate valid opinions that are based on the history and evolution of magazine design.

Demonstrate through examples, the socio-political, cultural and ecological offer of magazine design

Analyse the lifestyle, the stylistic trends and the psychology of the target audience in order to design an identity targeted for publishing

Produce specialized design work by using graphic grid/systems, hierarchy of visual information and typography for editorial design.

Synthesize creatively various media such as photography, illustration, information design and typography.

MGA 303 Graphic Design and Advertisement

Course purpose and objectives

The objectives of the course are: a. To emphasize the development of ideas for targeted advertising communication through various methods and creative approaches. b. To explore the creative potential of typography and graphic design in advertising. c. To analyze basic concepts of design in advertising. d. To examine issues related to types of advertising, the creative process and design organization, methods of approaching the target consumer, ethics in relation to advertised products or services, and the advertising audience. e. To promote the development of rationale and original ideas within the context of print advertising for products, organizations, campaigns, etc. 

Learning outcomes

Upon successful completion of the course, the student is expected to:

Evaluate the type of advertising message, its intent, the target audience, the final recipients, and the role of graphic communication in advertising.

Integrate observational skills, effective communication, comprehensive presentation abilities, and social skills that enable them to work in teams.

Propose different ways to create visual messages, not only using images and text but also incorporating advertising techniques such as analogy, simile, visual metaphor, etc.

Design creative, persuasive advertisements that influence the target audience for various assignments and different media.

Organize a commendable individual portfolio with samples of graphic design related to advertising.

MGA 304 Information Design

Course Purpose and Objectives

This course explores the use of typography and symbols for the design of information for the communication of complex problems within the context of Visual Communication. Students develop their organizational, conceptual and creative skills for the preparation and design of signage, infographics, data visualization and mapping. The lesson explores and analyses the history, the evolution of information design as well as the economic, environmental and practical factors influencing the decisions for designing information. During the course, reference is made to the contemporary and alternative formats of information design such as: digital interactive applications, 3D visual information design, digital signage and digital diagrams.

Learning Outcomes

Upon completion of the course, the student must be able to:

 

A.      Formulate valid opinions that have as background the history and evolution of information design

B.      Classify real data that derive from a survey which concerns complex communication problems

C.      Analyse real data that are intended for information design.

D.     Produce conceptual ideas and design solutions targeted for the design of infographics, signage and data visualization.

E.      Synthesize creatively various design mediums with the ultimate goal of a successful communication of informatio

MGA 305 Motion Graphics

Course Purpose and Objectives

This lesson explores the parallel use of sound-image-typography and, generally speaking, it explores graphic design in motion.

Firstly, the aim of the course is to enlighten students about the evolution of Motion Graphics both through historical references as well as the recent approach in this field. During the course the students have the opportunity to learn and deal with concept development, critical thinking and the storyboard preparation regarding the production of graphic design ideas targeted for motion. The course integrates technical training through professional design software and examines the technical equipment required by the industry for the production of TV titles, title sequences and TV advertisements. During the course the students are challenged to experiment creatively with the combination of sound, typography and image for the production of Motion Graphic applications.

Learning Outcomes

Upon completion of the course, the student must be able to:

• Summarize ideas, within the context of Motion Graphics, which can be supported by both historical and modern examples

• Formulate graphic and typographic scenarios targeted for motion

• Design a storyboard consisting of static graphics targeted for the production for audio-visual work

• Produce graphic work by combining creatively the elements of sound, image, typography and motion.

MGA 310 3D Modelling and Animation I

Course Purpose and Objectives

1.      Introduce to the students the basics concepts of 3d space, 3d modelling and 3d animation.

2.      Present to the students ways to comprehend, organize, research and critically evaluate the different ways to create 3d graphics and animation.

3.      Analyse theoretical and practical ways of modelling, texturing and animating.

4.      Creation of concept art and storyboarding

5.      Build upon team work, competition and critical evaluation.

Learning Outcomes

Upon completion of the lesson, students should be familiar with:

1.      Examine the different techniques and tools for 3d modelling, texturing, animation, lighting and rendering.

2.      Formulate correct compositions for 3d worlds

3.      Inspect and troubleshoot the practical and technical difficulties faced in the various stages of a big 3d project.

MGA 312 Film Production I

Course Purpose

Introduces students to the world of Cinema and the various international cinema schools

• Familiarize students with the use of video cameras and lighting inside and outside the Studio.

• Develop creativity through student film analysis and the analysis of specific influential cinemas and eras.

• Cultivate self-criticism, creativity and the ability to create films for student festivals

• Applied cinema aesthetics as well as acquaintance of students with cinema 'scripts' and 'schools', narrative writing as well as the writing of a short film script.

• Understanding cinematic action where basic scripting and directing principles will be taught. The main goal is to produce a short movie (up to 8 minutes), exploring the role of each factor in a movie.

Learning Outcomes

Upon completion of the course, the student is expected to be able to:

1. Apply the basic principles of cinematic production

2. Apply the basic principles of theory of various cinematographic schools

3. Use the basic principles of script writing and narrative structure

4. Presents, explain and criticize individually or within groups, final scripts and short films with clarity and argumentation to the public.

MGA 314 Multimedia Project Management

Course Objectives

The primary objective of the course is to acquire knowledge and practical experience that is necessary for the management of individual and collaborative multimedia projects. The course aims to familiarize students with the role of team leaders or project managers throughout the project life cycle. It presents the general principles, methods and tactics for the successful planning, monitoring and evaluation of projects and, more specifically, their suitable parameterization and application in projects for the digital creative industries.

 

The objectives of the course are to:

Communicate and emphasize the importance of adequate planning and ongoing monitoring as important components for the successful project completion

Understand the scope and type of decisions they are crucial for the efficient management of multimedia projects

Introduce the concepts of time, budget and resource planning, as well as the efficient monitoring of these throughout all project phases

Consider the process related to the hierarchies of task workflow and the logical dependencies between them

Familiarize students with the construction of Work Breakdown Structure (WBS) as well as with the Gantt charts, as key methods for time and activity planning and management

Present methods to select, staff, and manage project teams, manage conflict, and all project stakeholders

Explore various project management software for the proper planning and monitoring of project milestones and deliverables

Establish the skillset foundations for thorough and systematic project evaluation as well as intuitive decision-making for streamlining outcomes

Assist in the improvement of written and spoken communication as well as presentation skills, through written reports as well as group debates and presentations

Learning Outcomes

Upon completion of the course, students are expected to:
  

1.      Distinguish the basic principles and techniques of project management for the development of multimedia applications

2.      Examine, select and apply the methods and practices for successful scheduling, monitoring and evaluation of multimedia projects.

3.      Propose the appropriate management processes for different project life cycle phases based on key areas: objectives, completion time, cost, quality, human force, risk and resource management.

4.      Manage the appropriate software tools for the automated production of results alongside practical methods for the efficient team communication and collaboration.

MGA 315 3D Modelling and Animation II

Course Purpose and Objectives

Lesson objectives:

1.      Introduction to 3d asset creation for real time environments

2.      Present to the students ways to comprehend, organize, research and critically evaluate the different ways to create 3d assets, character animation and cut scenes.

3.      Analyse theoretical and practical ways of modelling, texturing and animating.

4.      Improve on the students drawing abilities and create concept art and storyboarding.

5.      Build upon team work, competition and critical evaluation.

Learning Outcomes

Upon completion of the lesson, students should be familiar with:

1.      Produce high quality work using tools for 3d modelling, texturing and animation for real time environments.

2.      Formulate correct composition and presentation of 3d assets

3.      Inspect and troubleshoot the practical and technical difficulties faced in the various stages of a big 3d project.

4.      Develop ways to critically evaluate and troubleshoot their 3d assets

5.      Prepare and use game assets in a real time environment.

MGA 316 3D Computer Games

Course purpose and objectives

The course aims at providing a deeper understanding of the design and development of computer games and interactive virtual environments in the 3D space. The course includes the learning of scientific 3D computer graphics concepts used in three-dimensional computer games (e.g. particle systems, collision detection, etc.). It also incorporates learning of concepts of advanced techniques such as multiplayer games, as well as learning to integrate advanced interaction technologies. The course, as a continuation of the MGA 215 course, aims to provide a deep knowledge of game engines and develop three-dimensional computer games using the C# language.

Learning outcomes

Upon completion of the course, the students are expected to be able to:

1. Explain the basic concepts and theories about 3D computer games.

2. Explain all stages of the process of developing 3D computer games.

3. Understand and apply the various techniques used in 3D computer games.

4. Integrate interaction and manipulation technologies in 3D computer games.

5. Develop complete three-dimensional electronic games using the Unity Game Engine and C# programming language

MGA 318 Interactive Multimedia

Course purpose and objectives

The main objective of the course is for students to familiarize themselves with modern methods, technologies, and trends in the design of interactive multimedia. More specifically, students learn to analyze and modify examples, test original ideas, design and implement interactive technologies, and produce original artworks with respect to:

State-of-the-art multimedia programming environments (such as Arduino, Processing, and Supercollider)

State-of-the-art micro-controllers and single-board computers

Analog and digital sensors, electronics and circuits

Methods for group ideation, co-design, improvisation, and creative technological prototyping

Topical trends in media art, aesthetics, interactivity, HCI, and the convergence of art, science, and philosophy.

Learning outcomes

Upon successful completion of the course, students are expected to be able to:

apply techniques and algorithms related to the design and development of creative interactive multimedia

analyze programming code and electronic circuits related to interactive multimedia applications

reproduce techniques and patterns regarding the use of sensors, micro-controllers, and micro-computers in the context of interactive multimedia applications.

reproduce simple techniques and patterns regarding Internet communication protocols

appreciate trends in contemporary artistic/creative interactive multimedia.

MGA 319 Visual Communication for Multimedia

Course purpose and objectives

The purpose and objectives of the course are to introduce students to the field of visual communication and its role in the digital industry and its creative role as a means of communication.

It focuses on graphic design as a communication tool and the role of the designer as a problem solver with emphasis on digital media.

International and local examples of corporate visual identity intended primarily for digital media are presented. It examines the structure and its basic principles and the study of design management cases in real applications of two-dimensional and digital design, with the ultimate goal of implementing brand and logo identity communication.

The course explores the use of digital media and software applications as tools to create and implement visual identity while examining practical, temporal, environmental and technical constraints through specific design, theoretical and practical studies.

Learning outcomes

Upon successful completion of the course, the student must be able to:

A) Assess the importance of the symbol and explore the characteristics, usefulness of approaches and methods of graphic design that are applied in the field of digital presentation, interactive or not, technology.

B) Intergrate skills in design methods and techniques for implementing two-dimensional and digital applications.

C) Evaluate visual communication and its role as a communication language in a digital environment, basic functions and the relationship between image and text for the screen.

D) Examine the form of the symbol in relation to the content.

E) Design and implement logos, symbols and pictograms through the theoretical and practical knowledge of the basic aspects of visual identity and visual encoding of messages to transmit the required messages to the desired audience or to digital users.

F) Manage systemic representation of design applications in a digital environment that requires a holistic approach to visual identity, structure, philosophy and image.

MGA 320 Design for All

 

Course Objective

 

The aim of the course 'Design for all' is to present students with issues and concepts related to accessibility, universal design, design for all, and inclusive design. The course covers general principles of design for all, examples of accessible human-computer interaction, and methods for designing accessible human-centered systems. In the context of the course, students have the opportunity to develop issues concerning the necessity of universal design, ethical issues, legal restrictions and directions, standards and good practices, in relation to global reality. Finally, in the course, accessible system design exercises are carried out and projects are developed that take into account the needs of a wide range of the population.

Learning Outcomes

After completing the course, the student will be able to:

present the importance of design for all and the importance of this approach.

identify the needs of various groups that are often not taken into account in the planning process, for example people with visual impairments, cognitive impairments, mobility impairments, the elderly.

adopt design processes and methodologies for all.

develop arguments to support design for all in various design scenarios.

design interactive systems that take into account the needs of a wide range of the population.

MGA 321 Package Design

Course purpose and objectives

• Provide students with the capabilities of a functional and creative combination of prerequisite graphical information and the 3D form.

• Develop students the knowledge in creating a three-dimensional form that meets the specifics and properties of its content, in conjunction with the constraints and possibilities of modern packaging production.

• Analyse production methods and show students the role of folding and cutting as well as other parameters to be considered during packaging design.

• To cultivate the importance, function and decoding of the packaging conceptually through various examples from the commercial field using theoretical methods such as semiology, psychology and sociology.

• Develop students' knowledge of the peculiarities, the usefulness of graphical methods and approaches applied in the field of packaging design and the creative application of various materials.

• To encourage students to explore, experiment, study 3D design in general to design and practice the production of packaging that meets our age.

Learning outcomes

Upon successful completion of the course, the student must be able to:

• Identify functionality and contemporary aesthetics in designing a 3D form as a packaging product with the required information, reflecting modern design principles and market needs.

• Evaluate the specifics and properties of the contents of a package in relation to the constraints and possibilities of modern production.

• Experiment and with folding and cutting methods accordingly, and examine creative applications of various materials for maximum usability and packaging functionality.

• Integrate design and conceptual elements of packaging and, therefore, creates original solutions and conducts critical analysis of design problems related to packaging design.

• Design and apply images and appropriate typography to packaging applications, distinguishing the target audience

• Present individually or in groups, final printed graphic proposals and packaging prototypes with clarity and argumentation to the public.

MGA 322 Product Design

Course Objective(s)

This course helps deepen students' knowledge of available materials and contemporary product manufacturing methods. Concepts which concern today's designers are discussed in depth, such as the importance of sustainable, timeless design, design for social change and even their contribution to shaping culture in certain contexts.

The objectives of the course are to:

Help students discover the material world and discuss issues regarding industrial design, product design and furniture design.

Create the conditions for them to discover and apply simple methods of manufacturing products through their own designs.

Give students food for thought regarding today’s consumerist society and let them deal with questions such as what it is that they are designing and why they are producing it.

Inform them about contemporary design abroad and stress the importance of constantly monitoring developments worldwide.

Highlight the practical, economic, environmental and technical restrictions of contemporary design through designing their own products.

Learning Outcomes

After the completion of the course the student is expected to be able to:

Distinguish and assess issues of contemporary industrial design, product design, furniture design.

Constructs products and manages graphic/multimedia skills to assemble three-dimensional products.

Designs and makes simple products in their own space as well as test new technologies that are available in Cyprus.

Criticise and present arguments on issues such as consumerism, sustainability in design, environmentally friendly design, recycling, upcycling, etc.

Distinguish the need to be in constant contact with what is happening in this field in the rest of the world and propose solutions as a new designer.

Is able to appraise wider economic, environmental, technical restrictions and suggest new ideas through making his/her own products.

MGA 323 Creative Design and Design Sprints

Course Purpose and Objectives

The purpose of the course is to provide students with the necessary knowledge, tools, and experience to understand Design Thinking. Design thinking is an iterative problem-solving process of discovery, ideation, and experimentation that employs design-based techniques to gain insight and yield innovative solutions for virtually any type of organizational or business challenge, prominently including those within public services. The course aims to allow the students to unpack each step of the design thinking process and become familiar with the design thinker's toolkit. Students will engage in developing skills as ethnographers, visual thinkers, strategists, and storytellers by applying the theoretical part of this course to real life case studies. In the practical part of the course the method of Design Sprints both in online and offline environments will be utilized. Students will learn how and why the design sprint process is so effective, and why it is become so integral to the success of so many leading companies. Students will learn how a design sprint works, how to participate in one, and how to lead one themselves.

Learning Outcomes

Upon successful completion of the course, students will be able to:

Apply the theory of Design Thinking to design challenges of any nature yet organize the use of a variety of Design Thinking methods.

Appraise the principles of Design Thinking and the guidelines of the Design Sprint Framework, but also assess the use of available tools and adapt the methods to various Design Sprint settings.

Practice different ideation techniques and methods to empathize with users and stakeholders.

MGA 324 Creative Design and Creative Design Techiest

Course Purpose and Objectives

The course aims to help students gain a deeper understanding of the theory of creative design as a problem-solving activity in specific environments. The course covers the field of creative design and methodologies as a framework that integrates theoretical concepts from different areas, which contribute to the design process, contributing thereby to improved design quality of the final product. The course explores how designers conduct research to produce relevant and essential products/services that are suited to specific groups, cultures, and environments. Students will become familiar with the implementation of a series of methods through fieldwork in everyday design practice. Methodologies include the development and use of ethnographic strategies, personas, interviews, and repetitive design processes. Students work in groups or individually, applying theory to practice, strengths being the cooperative design practice.

Learning Outcomes

Upon successful completion of the course, students will be able to:

Determine the general concepts and issues covering creativity and innovation approaches focusing on the users and their relationships.

Apply a variety of design research methods and employ specific ethnographic research methods to develop design projects/products.

Produce design practical strategies for prototyping, testing, and implementation, but also experimental on-the-spot research that includes qualitative, quantitative, exploratory, experiential methods of research and expression.

MGA 340 Web Design and Development I

Lesson Objectives

This course aims to cultivate understanding of the basic principles of web design and development based on W3C web standards and specifications. The knowledge constructed from related fields in the previous years can be transferred, combining design and coding skills to create usable websites.
It is anticipated that students will be able to become familiar with and apply methods and techniques related to all stages of the web development cycle: user interface (UI) design, content creation, editing and optimization, website development and live publishing.

The objectives of the course are to:

Inform about the basic concepts and technologies related to the internet (architecture, protocols, web standards, HTML, CSS).

Highlight the importance of knowledge of web design and development, regardless of the individual direction or role in a professional team.

Familiarize students with coding, using the, with/without the use of automatic authoring tools.

Familiarize students with Cascading Style Sheets (CSS) technology and recognize its significance in achieving effective webpage layouts with good information architecture, visual coherence and correct use of typography

Examine guidelines and principles of UI design and content layout

Lay the foundations for JavaScript and dynamic techniques that can enhance interactivity

Familiarize students with the use of specialized software for developing and maintaining websites such as Visual Studio Code, online IDEs, enriched with AI functionality, and FTP clients.

Εxplore methods for producing optimized web graphics and especially how these differ from graphics intended for print

Examine ways of integrating multimedia content into webpages and encourage students to address the challenges associated with this process.

Learning Outcomes

Upon completion of the course, students are expected to:

1.      Identify and compose websites following the basic principles of web applications design

2.      Distinguish the methods and practices of developing a complete website from scratch, as well as those related to the customization and maintenance of existing websites

3.      Design and develop graphical web-based graphical user interfaces that present correct information architecture and invite meaningful and engaging interaction

4.      Determine and select the relevant techniques/practices to successfully integrate multimedia content and interactivity into a website

5.      Create images and graphics that are intended and optimized for the web

6.      Construct web-standards-compliant and search-engine optimized (SEO) webpages

MGA 341 Web Design and Development II

Course Objectives

The course continues from and requires completion of MGA340: Web Design and Development Ι. Students can broaden their knowledge in web design transitioning from static to dynamic website development with new technologies and environments. These include client-side languages such as JavaScript, JSON open standard data interchange format, as well as the HTML5 & CSS3 features.

Based on the introductory module MGA340, this module aims at the combined application of knowledge transfer into the new dynamic web environments to create fully functional, easy-to-use, aesthetically pleasing and standards-compliant outcomes.

The course also aims to familiarize students with available content management systems (CMS) for the development, customization and maintenance of dynamic web pages.

Learning Outcomes

Upon completion of the course, students are expected to:

a) Design and develop websites using basic development methods and techniques as well as customization and maintenance of websites.

b) Examine and manage the HTML DOM and JSON data structures through JavaScript, and program the dynamic parsing, and presentation of data using these.

c) Apply and manage advanced tools and techniques for web development

d) Manage the installation, development, customization, and maintenance of content management systems (CMS) as well as additional features to enhance user interaction.

e) Appraise and integrate appropriate technologies and practices, based on the identification and analysis of project specifications for the development of successful, user-friendly, compatible, and engaging websites.

MGA 391 Music and Drums

Course purpose and objectives

This is an introductory course to music and playing the drums. Drums are an important part of a lot of the music we hear today, while music and audio are amongst the core elements of multimedia. In addition to live events such as concerts and festivals, music is integrated in many multimedia applications including animations, audiovisual productions, games, movies and tv shows. The main goals of this course are to prepare the students to play basic beats and fills on the drums and to act as a basis for study into more areas of drums, percussion and music. The course begins by exploring the drumset (drums, cymbals, drumsticks, drumset accessories) and the drummer (grip, posture, balance, coordination, dynamics). Further topics covered include the concept of time, rhythm, identifying and analyzing beats, tempo, time signatures, ghost strokes and other techniques. The lessons include lectures, demonstrations, discussions, listening exercises and fun games for learning the drums, and one-to-one tutoring. Throughout the course the students will be exposed to a wide variety of musical drumming examples in many different music styles including Pop, Rock, R&B, edm, reggae, hip hop, metal, funk, and more. The objectives of the course are: To develop an understanding of music and song form; To develop an understanding of why songs feel the way they do; Student familiarity in using the drums for playing and creating musical works (beats & fills); To develop an appreciation of the key role of drums in different music genres, and of music in different multimedia applications.
  

Learning outcomes

On completion of the course the students should be able to:

a) Analyze song form, basic time and feel in music, as well as the use of music in multimedia

b) Analyze and perform drum beats and fills

c) Create beats and fills on the drumset

d) Evaluate whether performances are in time

MGA 400 Social Design in Visual Communication

Course Purpose and Objectives

This lesson explores the Graphic Arts as a means of communicating social and political messages in the modern era (Social Design).

During the course, reference is made to the history of Graphic Arts within the context of Social Design and focuses more on the social role of the designer.

Contemporary communication campaigns on ecology, health, safety and social problems that concern the local and international community are being explored and analysed. Through the lectures, students develop both their creative and organizational skills for creating a social campaign.

During their practical project, students are asked to identify a problem that concerns the community as a whole, with the ultimate goal of producing graphic work (print & digital) for communication in order to raise public awareness. Students come in contact with existing organizations and manage real data.

 

 

Learning Outcomes

Upon completion of the course, the student must be able to:

A.      Analyse the sociοpolitical role of the graphic designer through historical and contemporary references

B.      Formulate conceptual ideas and solutions targeted for the design of social campaigns and communication matters

C.      Recommend strategic communication proposals with clarity and argumentation by using printed and audio-visual methods.

D.     Synthesize contemporary communication media for the production of promotional and branding applications

E.      Evaluate through critical thinking the final result

MGA 403 Books design

Course Purpose and Objectives

With the aim of introducing and reviewing the history and design process behind book design and independent publishing (both locally and internationally), this course explores the stages of book production and dissemination. It examines criteria such as content, author, choice of publisher, designer, production methods, and sales points. Emphasis is placed on typographic design, technical specifications, various binding methods, and the ethics of book publishing. Through the course, students will have the opportunity to develop their design skills in addressing complex information hierarchy decisions by exploring experimental approaches to publication presentation. Moreover, the course views the form of the book as both an aesthetic and functional object, developing the ability to create publications and critical objects of readership.

Learning Outcomes

Upon completing this subject, it is expected that students will be able to:

Build mock-ups, choose papers and propose complete design solutions in the field of book design

Produce fresh and alternative design thinking towards complex applied design problems, for the field of book design (book cover and text typesetting)

Design and create publications by utilising technical developments on book design and production

MGA 404 Experimental Image, Text and Sound

Course Purpose and Objectives

This course explores solving communication problems by examining innovative and unconventional graphic design solutions, using image, text, and sound. Beginning with visual research in the urban environment of the city and specific cultural symbols (artists, writers, philosophers, designers, poets, media personalities, etc.), students present the work and cultural influence of these figures and are invited to react to it, creating and designing an audiovisual project which will be presented in an open exhibition. Emphasis is placed on the conceptual and creative approach and the development of the proposed solution.

Learning Outcomes

By the end of the course, student should be able to

Develop skills in producing visual research and communication solutions, based on a practice-based research methodology and critical thinking.

Synthesize, evaluate, and analyze information for the promotion and visualization of an idea.

Evaluate and critique unconventional design solutions through group and/or individual presentations.

MGA 405 Semiotics and Visual Communication

Course Purpose and Objectives

The current course explores the role of Semiotics in the context of audio-visual communication. It demonstrates how meaning is constructed in respect of image, text (linguistic), typography and sound for the communication of messages. By identifying various techniques of placing specific semiotic theories into actual graphic and multimedia design practice and analysis, it examines issues of aesthetics, creativity, originality and hierarchy/narrative of information in applied assignments. The course also describes how meaning can be interpreted and transferred from one medium to another, specifically from audiovisual to print or to other multimedia applications. Additionally it outlines the importance of sustainable thinking, deadlines and presentation of personal work to a wider audience.

Learning Outcomes

After completion of the course students are expected to be able to:

1.      Analyse and apply Semiotic theories in the making and solution of visual communication problems.

2.      Create design solutions for print or multimedia applications using image, text/typography and sound within different audio-visual mediums.

3.      Compare and debate his/her design solutions from an interdisciplinary perspective using Semiotics as well as contextualize their ideas within a socio-political context.

4.      Present and support their work with arguments individually or in teams in front of a wide audience.

MGA 406 Branding and Advertising

Course purpose and objectives

The objectives of the course are to: a. Highlight the importance of Branding and Advertising in visual communication. b. Analyze theories and practices related to identity, recognition, awareness, and promotion of products and services. c. Identify approaches and research methods directly related to advertising. d. Study advertising techniques and branding strategies. e. Examine creative practices for producing advertising messages for various media (traditional media and modern communication and social networking platforms), diverse target audiences, and specialized audiences, considering the various factors involved in audiovisual communication and perception. f. Emphasize the creative use of language as a primary tool for shaping concepts and meanings. g. Develop critical and analytical thinking during the process of designing advertising production.

Learning outcomes

Upon successful completion of the course, the student is expected to:

Design identity and brand of a product or service based on the aims and strategies of branding.

Identify and implement the appropriate advertising strategy for promoting an idea/product/service across different communication media (print, television, radio, internet, digital media, etc.).

Compose various types of advertising copy, recognizing their characteristics and functions.

Appraise and effectively use research methodologies for branding, marketing, and advertising.

Evaluate the achievement of advertising objectives in written reports.

MGA 410 Multimedia Applications

Course purpose and objectives

Building upon MGA318, this course concerns state-of-the-art methods and technologies, topical aesthetic/artistic trends, and hands-on design practices with respect to creative multimedia and media arts. Accordingly, the students are guided into realizing original multimedia artworks or instruments. In some detail, the students learn to ideate, to co-design and to implement prototypes in workgroups employing:

State-of-the-art micro-controllers and single-board computers

State-of-the-art programming environments for creative multimedia

Electro-mechanical devices, sensors and LEDs

Miscellaneous materials and mechanical components

Circuits implemented in PCBs or as ‘deadbugs’

Algorithms/techniques to generate audio/image, to design interactivity, and to process or employ data in creative fashions

Methods for group ideation, co-design, improvisation, and creative technological prototyping

Topical trends in media art, aesthetics, interactivity, HCI, and the convergence of art, science, and philosophy.

Learning outcomes

Having successfully finished the course, the students are able to:

extrapolate techniques, algorithms, code, circuity, and other resources that concern designing and developing creative multimedia

evaluate materials, techniques, and use-cases with respect to sensors, electromechanical components, micro-controllers and other kinds of hardware parts in contexts relevant to creative multimedia

Appreciate trending traits in media art, design, and aesthetics, so that they may compose and create original and/or innovating multimedia artworks

MGA 411 Three-Dimensional Morphing and Animation

Course Purpose

The course objectives are to:

1.      Further explain to students the theories of three-dimensional space and the principles of animation

2.      Introduce students to methods of perception, research, organization, and critical thinking for creating graphics in three-dimensional space and for producing cinematography within this virtual space.

3.      Thoroughly analyze theoretical and practical methods for modeling, texturing, animation (key-frame, kinematics, etc.), lighting, and rendering.

4.      Develop students’ design abilities, such as creating storyboards and sketches through brainstorming. With the help of the storyboard, students will create the corresponding three-dimensional graphics, while simultaneously developing critical thinking regarding the flow and timing of the animation.

5.      Familiarize students with the practical, time, and technical constraints of a 3D project, and sharpen their troubleshooting skills.

6.      Cultivate teamwork, self-criticism, and the ability to ultimately present three-dimensional animations with clear arguments and clarity to an audience.

7.      Ensure they understand and respect the concept of deadlines during their preparation period for the professional work environment.

Learning Outcomes

Upon completion of the course, the student is expected to be able to:

1.      Use Maya tools for modeling, animation, rigging, lighting, rendering; Blender for sculpting, retopology; and Substance Painter for texturing.

2.      Apply the basic principles of animation.

3.      Identify and combine appropriate tools, whether digital or otherwise, using them based on the principles of composition and animation to communicate specific messages through three-dimensional graphics.

4.      Implement the practical, time, and basic technical constraints of the software that must be combined for the production of a short animated film (Maya, Adobe CC, etc.), as well as the production process in the industry.

5.      Critically assess the composition of the HD frame and the timing of an animation.

MGA 416 Innovative Technologies

Course Purpose and Objectives

The aim of the course is to introduce students to various existing innovative digital technologies that they will critically evaluate in terms of usability, functionality and application. Students will work in small groups and engage in collaborative learning to explore and present a different innovative technology. Through this process they will develop skills that will enable them to identify innovative technologies, critically evaluate them and present them in an interesting and informative manner. Upon completion of the course each group will have developed a digital portfolio that will contain all the innovative technologies presented to the class, and will serve as a future reference point.

Learning Outcomes

Upon successful completion of this course, it is expected that students will:

a) be able to demonstrate critical thinking about the assessment of innovative technologies;

b) develop a digital portfolio (Team Achievements) in a collaborative way through group, cooperative and interdisciplinary work;

c) develop lifelong learning skills related to their professional direction.

MGA 417 Museum Studies

Course Purpose and Objectives

This course attempts to provide an introduction to museology with an emphasis on art museums. Specifically, it examines: (a) the history of museums from the princely collections to today’s public museums (b) Bourdieu’s concept of the "love for art" and what drives someone to visit art museums (c) how museums narrate and interpret stories (d) basic issues related to museum education (h) new technologies in museums, and (e) the role of national/ state museums.

Learning Outcomes

Upon completion of the course, students are expected to be able to:

1. Critically examine the history of museums and the role of museums in society.

2. Recognize the basic concepts and theories of museum studies, especially those related to art museums.

3. Analyze, speak and write about museum objects.

4. Analyze selected issues of museum education.

5. Analyze selected issues related to new technologies in museums.

MGA 433 Curatorial Practices

Course Purpose and Objectives

This course prepares students for the world of art and design. The two main objectives of the course are: (a) to help students understand how museums, galleries and other exhibitions spaces work and what is their target audience; and (b) to provide students with the necessary skills to present and to promote their work in the best possible way. In the first part of the course the emphasis is on understanding the functions and practices of exhibition venues in Cyprus and abroad. Alternative exhibition sites and practices are also being considered. In the second part of the course the emphasis is on practical applications. Students have the opportunity to prepare and present their work in a final exhibition.

Learning Outcomes

Upon completion of the course, students are expected to be able to:

 

1. Analyse the basic functions of museums, galleries and other exhibition spaces.

2. Evaluate exhibition options at art exhibition spaces.

3. Plan and curate an exhibition.

4. Experiment in practice with theoretical concepts they have learned in class.

MGA 434 Theory of Photography

Course Purpose and Objectives

This course aims to examine some of the most important approaches to the theory and philosophy of photography with practical examples from Cyprus and abroad. With the help of specific texts, group discussions and the examination of photographic material, this course provides an overview of the central concepts and theories that concern theoreticians and artists of the 20th and 21st centuries. The course aims to help students familiarize themselves with some of the major theoretical works, extend their understanding of photography to include issues of representation, power and identity, and understand the basic concepts and ideas that shape important theories of photography today. Students are also invited to use these concepts, themes, discussions and ideas for a personal project.

 

More specifically, the course aims at examining:

• central concepts and theories that employ theoreticians and artists of the 20th and 21st centuries

• visual narratives

• the political role of photography

• the role of photography in colonialism and ethnography

• everyday photography

• photography as a form of art

• the history of Cypriot photography

Learning Outcomes

Upon completion of the course, the student is expected to be able to:

1.      Complete an independent, in-depth and systematic study of a certain topic in the area of photography and its theory.

2.      Demonstrate the ability to identify, discern, critically analyze and use relevant information, data, and concepts for this study.

3.      Analyse the work of important theorists and photographers on an international level.

4.      Examine the basic concepts and theories of photography.

5.      Analyse and write about photographs and photographic series.

MGA 441 Virtual Reality

Course purpose and objectives

The aim of the course is to present Virtual Reality (VR) as a modern form of interactive multimedia application that can be applied to different domains. Students will acquire theoretical and practical knowledge about principles, design methodologies, potential and limitations of virtual reality systems. The course is divided into three sections. In the first section, a historical overview of the evolution of the virtual reality will be presented along with concepts, hardware, software and methodologies related to the development of virtual reality applications. The second part of the course will deal with issues related to human perception within virtual environments. The third part of the course will examine typical examples of virtual reality applications in terms of their effectiveness in their application areas. In their assessment, students will design and evaluate interactive virtual reality systems.

Learning outcomes

Upon completion of the course, the student is expected to be able to:

1. Use bibliographical references scientific articles in the field of Virtual Reality.

2. Evaluate the capabilities of applying Virtual Reality technologies to specific applications by considering the time and technical limitations.

3. Develop and evaluate Virtual Reality applications

4. Εxecute research work related to Virtual Reality.

5. Present and defend findings of Virtual Reality related work with written reports, other deliverables and oral presentations.

MGA 445 Electronic/Electroacoustic Music and Sound Art

Course purpose and objectives

The purpose of the course is to introduce the students to contemporary as well as historical theoretical approaches and creative practices regarding experimental electronic/electroacoustic music and sound-art. More specifically, students learn to distinguish and appreciate aesthetic, compositional, and technological trends as well as to create (individual and/or group) original projects or studies based on methods, technologies, and selection techniques that could concern (indicatively):

voice, movement, choreography

radios, smartphones

(improvised) instruments, noise/sound mechanisms, objects

conceptual practices, text, poetry, interviews, diaries

acoustic space exploration, psychogeography, "deep" listening, sound-walks

scholarly, and/or empirical approaches to music composition

creative improvisational exercises, participatory composition, improvisation

field recordings, recordings of objects (foley sounds), sound samples (samples), sounds from libraries or the internet

interactive technologies, technological prototypes and creative programming

Learning outcomes

Upon successful completion of the course, students are expected to:

have familiarized themselves with the history of electronic music and sound art of the 20th and 21st centuries and be able to recognize and appreciate different idioms and genres

be able to critically compare relevant techniques, aesthetic trends, and compositional methodologies

have gained concrete experience in composing original sound studies applying some of the composition techniques that have been analyzed in class

be able to perform or exhibit their compositions as a group or individually and in relation to their particular needs

MGA 450 Internships

Course Objective(s)

The objectives of the course are:

The employment of knowledge and skills acquired during the students’ studies.

The assimilation of knowledge through professional practice.

Create opportunities for employment.

Provide a smooth transition for students from the academic field to the professional field.

Promote professional awareness (professional identity).

Incorporate the new trends and needs of the industry into teaching.

Learning Outcomes

After the completion of the course students are expected to be able to:

Identify and manage their own professional environment.

Create working relationships based on collaboration and professional experience.

Produce effective professional work, by integrating theoretical principles and methods of design and evaluation, utilizing the experience and knowledge that have been constructed

Create a professional work portfolio and synthesize an effective resume for industry transition

MGA 453 Printmaking

Course purpose and objectives

Gain familiarity with different printmaking techniques.

Development of printmaking skills & the application of said skills to produce compositions/artworks.

Learning outcomes

For students to be able to skillfully apply their knowledge of various printmaking techniques (linocut/woodcut/screen-printing) in practice.

To create compositions using various printmaking techniques.

To have the ability to analyze compositions and works of art both conceptually and in terms of technique.

To develop a critical understanding of the history of different printmaking techniques.

MGA 460 Research Methods in Multimedia and Graphic Arts

Course purpose and objectives

The course aims to introduce students to the research process and to provide the necessary skills to design and implement small-scale research projects in the fields of multimedia and graphic arts. The course includes topics such as planning of research work, theoretical framework, research questions, literature review, APA reference system, selection of research methodology (quantitative and qualitative research), research tools (observation, interview and focus groups, questionnaires) and basic analysis of qualitative and quantitative data. Within the course students will prepare and present small-scale research projects, which include all stages of research.

Learning outcomes

Upon successful completion of the course, students should be able to:

Present the key steps of the research process and critically reflect on research findings

Formulate research questions and select appropriate research methodologies and data collection tools

Asses prior knowledge for addressing new problems whilst designing and implementing small scale research projects

MGA 461 Bachelors’ Thesis

Course Purpose and Objectives

The course aims to help students complete their thesis on topics related to multimedia and graphic arts. The aim of the course is for the students to gain experience in carrying out independent research work. The thesis is completed under the supervision of an academic member of the department. The evaluation is based on two methods: 1. written thesis and completion of other deliverables and 2. oral presentation of the thesis.

Learning Outcomes

Upon completion of the course, it is expected that the student will be able to:

- plan, monitor and control the progress of their project.

- choose and effectively use various academic sources.

- analyze and synthesize the knowledge, tools and techniques gained In previous courses.

- produce new work based on research.

- present and document his/her findings and creative work with written reports, other deliverables and oral presentations.

MGA 491 Educational Multimedia

Course purpose and objectives

Learning Experience Design (LXD) is a creative approach to creating engaging and effective learning experiences that empower students to achieve desired learning outcomes. This course delves into the impact of emerging technologies on learning experiences and explores the current state of LXD at all levels of education or training. It also briefly reviews contemporary learning theories in relation to the design and development of technology-supported learning environments. By the end of this course, students will have a comprehensive understanding of LXD and will be equipped with the skills and knowledge to design an educational solution. Students will prepare and present a proposal for a new LXD or educational intervention that leverages technology to enhance learning.

Learning outcomes

Upon completion of the course students will be able to:

• Explain the concept of Learning Experience Design (LXD) and give relevant examples.

• Analyze the impact of emerging technologies on learning experiences and assess their potential to improve learning outcomes.

• Develop and present innovative ideas for LXD that meet the needs and preferences of the target group, promoting the acquisition of knowledge and skills.

MGA 492 Animation Applications in Art

Course purpose and objectives

The course aims to develop skills in art direction, production, and presentation of multimedia, graphic, and cinematic works within an artistic (animation) video context.

Learning outcomes

Upon successful completion of the course, the student should be able to:

Critically evaluate the historical and artistic application of animation techniques in cinema, performing arts, and visual arts.

Design, develop, execute, and direct artistic animation projects with high aesthetic quality.

Create expressive movement, rhythm, message transmission, graphic, and cinematic works within an artistic video context, integrating animation and timing techniques.

Develop original solutions through research and experimental processes, both individually and in groups.

MGA 495 Introduction to Social Design, Innovation and Entrepreneurship

Course Purpose and Objectives

The aim of this course is to communicate to students the basic theoretical and practical aspects of social design, innovation and entrepreneurship through a learning framework of interdisciplinary and cooperative learning. The course will cover the main points of social design, innovation and entrepreneurship, and the basic methodologies and practices that inform them. Students will work in small interdisciplinary teams to tackle and solve real-world, small-scale social issues and use crowdfunding to support practically the initiatives of their respective groups. As part of this course and in order to use innovative teaching approaches, collaborative learning, and to promote creative thinking to solve social problems, the use of information and communication technologies is embedded in teaching and learning. Through the group work the students will have the opportunity to build their own learning in a way that benefits their personal development and academic interests.

Learning Outcomes

Upon successful completion of this course, students are expected to:

a) demonstrate theoretical and practical knowledge of the basic aspects of social design, innovation and entrepreneurship;

b) Implement, through group, cooperative and interdisciplinary work, techniques for solving small-scale social problems, based on real needs;

c) develop lifelong learning skills related to social design, innovation and entrepreneurship.

MGA 496 Film Production II

Course Purpose

The aim of the course is to explore the basic elements of digital documentary production. Based on the skills and knowledge acquired in the MGA 312 course to go into an in-depth study of advanced production techniques, focusing in the making of creative documentaries. Emphasis will be given to tools and technology and their relationship to the aesthetic and functional concerns of the director / creator.

Learning Outcomes

Upon successful completion of the course, students are expected to:

1. Applies the basic principles of documentary production

2. Use digital cinematic equipment appropriately and creatively and evaluate the effect of various cinematic documentary techniques on the public.

3. Compose the basic principles of writing script for a creative documentary with (a) narrative structure, or (b) poetic structure or (c) expository structure.

4. Present and analyze individual or even within a group, final scripts and short film documentaries with clarity and argumentation to the public.

5. Produce short film documentaries from the beginning of an idea to the end, through the pre-production, production and post-production process.

MGA 497 Fabrication Techniques

Course Objective(s)

The objectives of the course are to:

 

To help students understand the possibilities of their existing knowledge.

Help them understand the range of the “Μaker Μovement” and the importance of open digital fabrication workshops (Fab-Labs).

To introduce them to the concept of "Open Source".

Help them build knowledge and develop an understanding of the basic concepts of digital fabrication in two and three dimensions.

To demonstrate its potential and the contribution that digital manufacturing can have for graphic designers and multimedia professionals.

Provide students the opportunity to experiment with new materials and use new machinery.

Help them recognise and be able to implement the necessary procedures depending on the desired outcome.

Learning Outcomes

After the completion of the course the student is expected to be able to:

Plan digital fabrication techniques and use existing skills to realise their projects.

Construct and make through digital fabrication.

Appraise possibilities and limitations regarding new materials as well as prospects according to his/her own career path.

Prescribe the needs to materialize an idea while determining the right steps to realising it.

MGA 498 Project Based Teamwork Practices

Course Purpose and Objectives

This module aims to simulate the team dynamics from the industry. The students will have to work together and, in a semester, deliver a single project which will be showcased or released to the public. Each student will be assigned a specific role related to his/her interest. Deliverables will be different each year and they can be in the form of an app or a game released on the app stores, a show, exhibition or a screening.

The project and the required team openings will be released ahead of time and the students will have to apply for a specific role. If more students are interested in the same roles, they need to provide a portfolio and the module leader will make the final decision on whom to accept.

This module aims to demonstrate to the students the advantages and complexities of team work, the pressure of releasing public facing work and how different skillsets can be integrated together under a common project. Furthermore, this will help the department produce a portfolio of work reaching both national and international recognition.

This course will be offered in English, allowing exchange students/erasmus students to join.

Learning Outcomes

Upon completion of the lesson, students should be familiar with:

1.      Complete a collaborative, in-depth and systematic study in the chosen area.

2.      Demonstrate the ability to identify, discern, critically analyse and use the relevant information, data and concepts for this in a collaborative manner.

3.      Synthesize and evaluate findings of the study into high quality deliverables.

4.      Develop life-long learning skills that relate to the successful completion of similar industry projects.